![]() Trickster Cards works on more devices so you and your friends can play where you want, when you want, with whom you want. Have an iPhone, but your friends don’t? No problem. Trickster Cards supports them all with customizable rules to play the way you want to play. Now game night lives on wherever you are.Įnjoy Spades, Euchre, Pitch, Hearts, Bid Whist, 500, Pinochle, Oh Hell, or Bridge. Turn on notifications to hear about friends’ games anytime. Select “Join” and Trickster Cards helps you invite friends and family to a game. After the game, “Play Again” keeps you playing with the same group. Get started without waiting - other players join as they’re ready. Select “Play” and Trickster Cards finds other players based on skill and speed. Apps available across devices and stores.Get matched by skill to other live players.Fast-paced, competitive and fun - for free!.Trickster Cards offers customizable rules, so you can play cards your way! Play the games you love with friends and family or get matched with other live players at your level. If we are playing last and we can take the trick then we play our lowest card that can take the trick.Let the fun begin. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. ![]() ![]() Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand. Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. Otherwise, play the highest non trump card. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. Set the maximum willing bid at the round score achieved in more than 83% of the simulations.
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